Update: invisible walls in Timore NW fixed, items have at most two options
The launcher downloads this update by itself the next time you start it.
Fixed
- Invisible walls and monsters on cliffs: while you walked, the game sometimes drew the ground shifted against everything else, worst in widescreen and in Timore NW. You were blocked on open ground, and monsters seemed to stand on rocks. The ground is now always drawn in the right place, in every screen mode.
- Item options: monster drops could get three or more options, which the early game never had. Items now have at most two. The few items with three kept their first two.
Thank you
Thanks to the players who reported these on Discord. Found something? Use the report form: https://www.dkoldschool.com/report
