Straight from the game's own files
Parties and experience
Slayers and Vampires share experience the same way. When a party member kills a monster, the experience is raised by the number of party members nearby, then split between them by level.
Experience in a party
| Members nearby | Party total | Each member's share, all the same level |
|---|---|---|
| 1 (alone) | 100% | 100% |
| 2 | 150% | 75% |
| 3 | 195% | 65% |
| 4 | 225% | 56% |
| 5 | 250% | 50% |
| 6 (the most) | 270% | 45% |
- Each member's share follows their level: a higher-level member takes a bigger part. Per kill everyone gets less than alone, but a party kills faster and more safely.
- This is the experience of the character: Strength, Dexterity and Intelligence for Slayers, the level for Vampires.
- Everything here is then multiplied by the server's rates.
Slayers: skill experience
The experience of a Slayer's skill line (Blade, Sword, Gun, Heal, Enchant) is not split. Each Slayer gets their own bonus:
- 2 members nearby: +10% · 3: +20% · 4: +30% · 5: +40% · 6: +50%
- A Slayer with no weapon in hand gets no share of the Strength, Dexterity and Intelligence experience.
Fame
Fame rises faster in a party, for both sides: +20% for each member nearby after the first, up to double with six.
Who counts as nearby
- Party members within 8 tiles of whoever made the kill, in the same map.
- A Vampire in bat form gets no party experience.
